![]() ![]() Swap Magic does not work with DVD-9 games, however. This is what allows Swap Magic to work - you boot with the desired type of disc (CD or DVD) and then after the SM screen comes up, you can use the above methods to swap out for a copied disc which will generally then boot fine. Alternately, for all types of PS2s, there are aftermarket "flip-top" lids that allow the drive to be opened without tripping the sensors. On slim PS2s, there are small pieces of metal that can be strategically placed underneath the lid of the drive, serving the same function (the system can also be disassembled and the sensors blocked that way). On fat PS2s, slide cards are commonly used to force the drive tray to open without tripping the sensors that tell the mechacon that the drive has been opened. The swap kits work because the mechacon only checks the copy protection when a disc is first inserted. The PS2 mechacon detects the copy protection found on original PS1 and PS2 CDs and PS2 DVDs, and will not allow discs from out-of-region to be read, nor will it allow access to burnt media (with the exception of DVD-Video and CD-Audio discs, the former of which is a small loophole which I'll explain later). I just need a little bit of technical clarification on this, personally it is not an issue for me but just a technical curiosity. but even if that is the case, disk swap kits for the ps2 contain a disk that boots the console and allows disk changing so why hasn't this boot proceduce been implemented into backup disks to allow backup games to be played on a retail console? I would think the reason it doesn't work is that on retail disks, Sony must include some form of unrippable header within the disk that allows the playstation to find the hook to boot up the game. I was reading about PS2 game modding recently and how to change disk checks to make the console believe it is on a CD as opposed to a DVD and it made me think, how has this level of exploration not allowed us to burn a backup to a disk and have it work in a retail console? I never fully understood why, I figured if the game has been ripped exactly as it is on the CD then why does the console not read it like a retail CD? Remembering the days of PS1 games, you needed a hard modded console or something equivalent to play game backups. My main question is from a technical approach. I am able to play backups on my PS2 fine and soon my PS3. This question is outlined as a noob question which would otherwise be easily answered.
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